News:

The old Twisted D.I.R.T. forums have been resurrected as DirtTwister Forums.  SMF has been upgraded to the latest version, a new theme has been created, and shortly it will start accepting new registrations.

Main Menu

Mxa - spline creation

Started by VRT_JPRLisbon_ (A), September 11, 2006, 06:55:20 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

VRT_JPRLisbon_ (A)

hi , the mxa splines are coded , any one know how to uncode it to just numbers and code it again after edit ? 
well im asking this because im doing a track that have the dispmap+perimetre map , i would like to edit the spline by hand with the help of paintshop pro x,z nº´s  of the dispmap+perimetre or the textures (better) or what ever nº´s the spline use (x and z) .

thanks.