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THQ added official page for PC today

Started by Az_Rat (A), December 07, 2005, 06:46:10 PM

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Az_Rat (A)

http://www.thq.co.uk/games/product/MX+vs.+ATV+Unleashed?ProdPlatform=pc

Looks like 8 player limit for online play which is seriously disappointing.  Still looking forward to the first decent MX PC title since MCM2 and getting back into track creation scene again ;).

Rat


ToaDsiX (A)


iLLo (A)

gonna be sweet be able to make custom anything track :P , hill climbs, supermoto,... see what we can come up with ill probably create tracks for this game myself

Green_CRrider2 (A)

THIS GAME IS HUGEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

RoBee (A)

Click it fool

Sneer (A)

#5
http://mxvsatv.com
^^some more infos, still no pc-demo yet  :P

AUS_Twisted (A)

#6
It really dissapoints me MX game developers have not bothered to create a external dedicated server.exe which all the good car sims and FPS shooters have so large amounts of players can play at once :(  20 riders on a dedicated server would be a perfect limit I think.



WhiteBoy (A)

that track edditor is goona be cool :) i cant wait

bondsmx

amazon says it ships jan. 16th, but on the thq website it says march???   which is it?  i would guess march????? any news?

The Loz (A)

Thing I like the most about the track editor... What's that down there? YES PEOPLE IT'S THE TASKBAR! :D Finally, no more shoddy fullscreen GUIs :D I'm pretty excited about this to be honest...

~Loz

VMX_krazyman821 (A)

Looks like Leveller? Hey Whiteboy and Loz,dont know if you remember me much but you guys were a HUGE help in getting me started into trackmaking 3 years ago...you answered alot of my early newb questions.Thanks....will you guys be making tracks once again?
MCM & MVA Trackmaker Expert
          - Noel- :)


aaron.270 (A)

I also welcome the track editor in a window but hope that it still allows to test the track because I switch back and forth between height map editing and testing quite often.  It would be a major pain to bundle and go into the game each time to test.

DirtTwister

I always tested in MCM 2 rather than Armadillo.  I found that the bike jumped different than in MCM 2 so I couildn't judge how to edit my dispmap by testing in Armadillo.

Bruce

Fixer

Quote from: DirtTwister on December 15, 2005, 03:23:02 PM
I always tested in MCM 2 rather than Armadillo.  I found that the bike jumped different than in MCM 2 so I couildn't judge how to edit my dispmap by testing in Armadillo.

Bruce

I soon found  this to be the case, I rode in the editor up untll I could make it around the track, then started to refine it in-game

The Loz (A)

Quote from: kxkrazyman821 on December 14, 2005, 11:25:39 PM
Looks like Leveller? Hey Whiteboy and Loz,dont know if you remember me much but you guys were a HUGE help in getting me started into trackmaking 3 years ago...you answered alot of my early newb questions.Thanks....will you guys be making tracks once again?

Yeah I remember you man ;) No problemo, I like helping people. I can't speak for Whitey, but I'll definitely be making some tracks again!

~Loz