News:

The old Twisted D.I.R.T. forums have been resurrected as DirtTwister Forums.  SMF has been upgraded to the latest version, a new theme has been created, and shortly it will start accepting new registrations.

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - DirtTwister

#1
I have an MCM 1 TRN extractor here: https://bruceatkinson.com/dirttwister/mcm1/mcm1_trn_extractor.php
There is an MCM 1 and MCM 2 track archive here: https://bruceatkinson.com/dirttwister/trackarchive/trackarchive.php

I'm going through old CD's that I have and I will be adding more as I come across them.  There are currently 177 MCM 1 tracks and 3,370 MCM 2 tracks in the archive.

Bruce (DirtTwister)
#2
General Discussion / Re: Motocross The Game
July 11, 2026, 01:54:34 PM
I'm looking forward to this game.  I'm not sure what they count towards their stretch goal, if that includes the pre-orders, but the track editor is way down the list. 

The videos look like the best implementation of dirt bikes anyone has ever done.
#3
I was playing with creating a tool to allow editing of resources. I've had one for years that extracts, but it didn't allow recreating the resource file. One of the things I was testing was editing the bike names.

#4
This is an updated copy of the Twisted DIRT forums.  I have enabled registration.  The old content should all be here, but it will have stale links.  The zero post users have been deleted and those who haven't logged in a while have been archived. If you try to log on you may have to recreate your account.  Any old posts will still be here with an (A) after your username.

I don't expect many users to participate here, but I would like to use this forum for anyone still interested in these old games. 

There has been recent interest in getting tracks and playing these old games. As part of that I plan to try to collect as much as I can for the various Motocross Madness games and make it available here.  I will be migrating DirtTwister content and Twisted DIRT content here that is still relevant.  A couple of users are trying to simplify the track making process and we are starting with MCM 1 and then moving on to the other games.
#5
General Discussion / Re: Long time - never see!
January 21, 2023, 04:59:50 PM
Hi,  I just stumbled on this.  It's pretty quiet here.  I really haven't had any time to play with anything MCM 2 related for a while.

For MCM 2 tracks you might want to check this out:

https://dirttwister.com/mcm2tracks/mcm2tracks.php

Bruce
#6
General Discussion / Re: Evolution of MX Games
March 15, 2018, 11:39:03 PM
The game between MCM 1 and MCM 2 was Extreme Biker/MX 2000.   I believe one was the US name and the other was used in other countries.

Somehow that morphed into MX Mania.  I don't remember if that was just a repackaging or an update.
#7
I'm anxious to take MX vs ATV All Out for a spin.

I like the things I heard in this clip:

https://youtu.be/qMICjXlwLf4

I haven't tried the Monster Energy game.  I'll wait and pick it up on sale.  I almost bought it but it seemed like it had too many bugs at launch. 

Bruce
#8
That's a great bike.  I upgraded my 2012 VStrom to a 2014 VStrom 1000 two years ago. 

I'm keeping an eye out for some new bikes that are rumored.  KTM has a 790 and Yamaha a 700.  I would like a bike that is between my VStrom and KLR.  Enough power to have fun on the mountain twisties, comfortable enough to cruise on the highway some, and one I'm not afraid to take on some rough dual track with rocks.  I only take the VStrom up to where the dirt gets rough or muddy.  Those are the places I ride the KLR.  I'm ready to only have fuel injection on my bikes.

We've been very busy working on our house this year, so I haven't had has much time to ride as I would like.  We bought a house last year.  It's on a pond.  This summer we replaced the deck and currently adding  an under deck deckdrain roof.

2014 Vstrom:



Deck - Before and After:



View From Deck:


#9
It isn't really a bug.  The Reflex AI is cpu intensive.  Performance is better with a video card with more bits in the memory interface.  Nvidia cards need lots of CUDA cores. You need a certain level of cpu and video card for reasonable performance.  Certain tracks also have more details in the displacement map/shadow map and really put a strain on your system.   Normally you can help out your system but changing the resolution but for Reflex that doesn't make much difference because it seems to render at a certain resolution and scale to the resolution that you are using.

What cpu and video card do you have?  For any given system the ways to improve performance of games is to make them do less work.  With Reflex your options are limited.  Throwing hardware at it is the one that works the best.
#10
How did your top case go towards the front?

Bruce
#11
I always see it as a one way trip.  I might use Leveller only for smoothing at first, which would allow me to continue editing in a PS or PSP.  Once I start editing in Leveller then I never go back to PS/PSP.

I never round trip it.
#12
The edges of the square show problems, but the terrain is fine once the edge is gone.  These squares aren't visible 100% of the time.  They start out that way in the lobby.  I don't see any sign of it in the game, but I've only ridden a few tracks so far.

In my case the areas that are wrong are black.  It seems to be an artifact that hides the terrain.  If the black edges aren't there the terrain is fine.  It's almost like it's an area that no rendering takes place for whatever reason. 

Definitely less of a problem when trying to record a video of it.   The improvement could be a result of the fact that it is at 30 FPS, rather than the video. 
#13
If I do a donut it is hard to get the problem to happen in that area.  If I ride around, the problem becomes less and less of a problem. I tried taking a video of it, but when I do that, the frame rate goes to 30 FPS and then the problem hardly happens at all.
#14
My laptop has 2 Gig of video memory.  The glitch that I see are the edges of at least two squares that surround the bike/rider.  They move with the bike.  It isn't something you can really ride over.  In the first picture in this thread you can see the corner of the square to the left of the bike.  Depending on bike rotation the corners are at different angles.  I thnk the squares are always oriented the same.
#15
I have tried a bunch of different settings and resolutions and three different drivers.  None of them change it on my laptop.
#16
I believe they are all "Maxwell" architecture.

The problem doesn't happen with the built-in Intel graphics (HD 4600), but the frame rate is 1/4 of less of the GTX 850m.  I've only had the laptop 24 hours, but so far the problem has only happened for me in Reflex in the lobby.  It doesn't happen in MX vs ATV Supercross.  I have had MX vs ATV Supercross blow up on me, but I assume that may be normal with the early release and not my setup specifically.
#17
I just got a new laptop today.  An ASUS i7 with a GTX 850M video card.  When I started up Reflex this happens in the Lobby.  It goes away when the race starts.  I'll play around with is some to see if I can figure out a setting to change that helps the problem.  I tried different resolutions and it happened on all of them.
#18
General Discussion / Re: MCM2 and WIN XP PRo SP3?
March 13, 2015, 01:25:02 AM
It's been a while. Isn't it something with a codec.  I think a work around is to remove the video's.
#19
It would be helpful if you would identify specific broken links that you come across.  I don't know if I fixed the  ones you were having a problem with. 

The broken ones I found were pointing to jeffhamblin.com which no longer exists.  I have uploaded those files to the TD site and updated the links.

Bruce
#20
General Discussion / Re: New Milestone game "Ride"
February 20, 2015, 08:51:24 PM
Now if they would throw in a MultiStrada/KTM/GS and some dirt roads.

Bruce