News:

MCM 1 SX Plugin/Track editor released: (https://bruceatkinson.com/dirttwister) Duplicate an existing MCM 1 plugin, edit/update track pieces, layout a track in 3D, and then compile it.

Main Menu

New 3d max question

Started by mx333 (A), March 20, 2005, 12:23:57 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

mx333 (A)

Ok so i get my track all set up in max, and when i add the bitmap to the material editor and apply it to the disp map in max, and then i go render it, it only renders in grayscale?! why is that plz help lol.

thanks-BEN

51

maybe hit the checker flag box thingy to show the map.

mx333 (A)

in material editor, i open maps, opacity, then add the bitmap. am i doing this wrong? it shows up in the all 4 views and wat not but when i do a quick render it renders in grayscale. my question is how do i make the bitmap show up in color via the render?

metal_miracle

click on your object..      then  push the key M

then you clik on the little gray button next to the diffuse color and get you  texture..

then you will se a checkerd blue/white box when you move you mouse over it it says (show map in viewport)   click that.

then  click another little icon that has a blue ball/white square  that says (assign material to selection) when you move the mouse over it..

mx333 (A)

cool thanks allen helped me with it earlier thanks

VMX_D-Dub






Extreme

It sounds to me like u haven’t applied a UVW Map to your disp map?
It will render Gray if u haven’t



Extreme

mx_sk8rkid_69 (A)

Extreme saves the day(i think)

extreme u are like the 3d max guy arnt u?

Robbo566 (A)

Well he's made more than 50% of the bike models out there. So I think he is a 3D max guy?
Compete Like your #1, Train Like Your #2.