MCM Resource Explorer allows you to explore and extract files from 4 different games. Motocross Madness, Motocross Madness 2, MX vs ATV Unleashed, and MX vs ATV Reflex. You can use it to just explorer or to extract, modify, and repack files for use in the game.

You can read more about it and download it here.

On Aug 1st 1999, the Twisted D.I.R.T. website was launched, almost one year after the Aug 18th, 1998 release of Motocross Madness. It was started by a small group of guys just interested in making tracks for Motocross Madness. This site is my effort at consolidating and making available all of the old content from the Twisted D.I.R.T. and DirtTwister web sites.

In honor of this 27th anniversary of Twisted D.I.R.T., I figured I would post some links to some MCM 1 videos. Two by Spawnholio and one by Drew of Drew Designs.

MCM Central Movie 1 by Spawnholio

MCM Central Movie 2 by Spawnholio (my favorite)

Bone Crusher One by Drew

I have copied over the Twisted D.I.R.T. downloads section and I am working on getting them all corrected, fixing all the broken links that I can. The Twisted D.I.R.T. downloads section contains a Tutorial section which contains many Tutorials. Some of Mike McCue's tutorials are fascinating to read even if you have no interest in making tracks.

I have also moved over from the DirtTwister site all of my utilities that were hosted there.

I have uploaded my latest Alpha version of a displacement map editor. The goal is to be able take random terrain that you create and lay a track path down on it that follows the terrain like a bulldozer and plows a path through the terrain. It's adjustable as to how much it follows the terrain and how it handles the edges. Future plans are to provide touchup tools to provide ways to dig out and build up jumps. Ultimately I would like it to output a texture that shows where the track is.

I see this as an ongoing project and it isn't tied to a specific version of Motocross Madness. Right now it is working with 257x257 displacment maps and 960x960 textures. It will take larger ones going forward. I have it defaulting to my MCM 2 track Valley Ride. If you want to start out with a blank slate the best thing is to just paint up a gray scale dispmap with bumps and random terrain and fly around on it. You can use the default grass to start out with.

I would love to have a few people take it for a spin and give feedback. I will be posting a thread in the forum to explain a few things .

Before applying path: After applying path:

Displacement Map Terrain Editor Help file
Displacment Map Terrain Editor