StepUp2 Plugin --> for Microsoft® Motocross Madness
Registering:
Even though this is free, I would appreciate it if you would take the time to register it. To register just send me dirttwister at gmail dot com with a subject of "Register StepUp2 Plugin". If you would like to include any comments or suggestions please do. I am interested in hearing from the people that end up using StepUp2. All that register will be notified when any updates or addons are created.
Installation instructions:
This plugin requires the full version of Microsoft® Motocross Madness with the track editor installed.
- Unzip Stepup2.zip into your TrakEdit directory.
It is located in the directory that MCM was
installed into. If you installed MCM into D:\MCM
than the TrakEdit directory is D:\MCM\trakedit. After
it is unzipped the following files are installed:
- trakedit\plugins\stepup2.ini - Plugin INI file
- trakedit\plugins\classic2.ini - Upgrade Classic INI file.
- trakedit\plugins\stepup2\*.* - All the data files for the plugin
- trakedit\plugins\classic2\*.* - classic picture and place holder for Classic upgrade
- trakedit\tracks\*.trk - Several tracks included with this plugin. Detail below.
Default contents:
[Plugins]
TotalConstructionSets=1
Set_1=classic
If you have the 3-tier plugin it may look like this:
[Plugins]
TotalConstructionSets=2
Set_1=classic
Set_2=3-tier
If you have more plugins the number will be bigger and you will have more lines.
To add the StepUp2 plugin:
- Add one to the number of Total Construction Sets that you have.
- Change the TotalConstructionSets line so that it is set to the new number computed above.
- Add a Set_X=stepup2 line to the end of the [Plugins] section. Where X is replaced by the number computed in step A.
- Note: There is a limit of 10 with the current track editor. If you have more you can comment out
the ones you use least and just keep the 10 most used. What I do is have several Set_10 lines
in my INI. To comment them out just but a ; as the first character in the line.
Set_10=hilval
;Set_10=TestStepUp2
;Set_10=TestStepUp
I just uncomment the Set_10 plugin that I want to use. It's a hassle but there is no way around the 10 plugin limit.
Here is the same two examples with the StepUp2 plugin added.
Example 1:
[Plugins]
TotalConstructionSets=2
Set_1=classic
Set_2=stepup2
Example 2:
[Plugins]
TotalConstructionSets=3
Set_1=classic
Set_2=3-tier
Set_3=stepup2
Quick Start:
Start a new track. The pieces with just the letter M are Monster versions of the normal piece. It just means that they are larger. The jump labeled with an H is a half width jump. The piece labeled D is a dual jump with two different size jumps side by side. The piece labeled with an A is a mound that is angled across the track so that one side is higher than the other. This piece is best used in an alternating fashion. The piece labeled with ST is a stair step jump. It is the same height as the monster pieces and can be used in combination with them. The piece labeled with a Z is zipper whoops. Reverse this piece every other piece to create the best pattern.
The pieces with the different colors are either level 2, level 3 or level 4 pieces. Use the table top to transition to level 2. Use the level 2 table top or the Level 1-3 ramp to transition to level 3. Use the level 4 ramp to transition to level 4.
The pieces labeled with 2 letters, the Monster Table Top, and the Start/Finish line are special pieces that have something on the edge to merge with another piece. Use these pieces back to back. The foundation pieces are the ME, and BE pieces. These pieces have either a monster or big jump shifted to the edge of the track piece. Use these in combination with the MS, BS, MM, BB, BM, MB, Table Top, and Start/Finish line pieces. Experiment with these and it will start to make sense.
For more information read the detail below and take the "StepUp2 Track Pieces" Track for a spin in practice mode. This track is a small oval that has all the pieces laid out in the parking lot. If you take a ride through the parking lot you will see each piece sitting out by itself. This way you can see how each piece looks.
Classic Upgrade INI
Included with this plugin is a file called Classic2.ini. If you would like to upgrade your classic tracks to the new StepUp2 type jumps and turns, then add classic2 to your Plugins.INI the same way that you added StepUp2. You can then choose Classic 2 to create tracks. To recompile existing Classic tracks you need to edit the appropriate TRK file located in the trakedit\tracks directory and change classic.ini to classic2.ini.
After you do this, whenever you recompile or create a track with the Classic2 plugin you will get the new StepUp2 small jump, big jump, high banked 90 degree turn, high banked 180 degree turn, taller regular whoops. monster whoops, and a monster Table Top.
Power Curves:
I have spent many hours trying to create jumps that work like you see in Supercross. One thing that they do in Supercross that I have been unable to duplicate and that is to roll over the first jump in a series and then to double the next one. I finally gave up and settled on the jumps that I include with this plugin.
The reason that I have a problem is not because of the jumps, it is because of the powerband of the stock 250 that comes in MCM. Using the MCM PowerToys I have created two power curves that make the bike work the way that I would like it to. I will be making them available on my web site after StepUp2 is released.
https://bruceatkinson.com/dirttwister
Tracks:
This is the list of tracks included with the Plugin:
Tracks that I have created to include in StepUp2
- StepUp2BaatksBYard.trk - If I had a track in my backyard, it would probably look like this.
- StepUp2BGArenaCross.trk - A fantasy Arena Cross track in the Boston Garden.
- StepUp2Daytona.trk - My attempt at a Daytona style track within the confines of a 16x16 grid.
- StepUp2EverettArenaCross.trk - A fantasy Arena Cross track in Concord, NH's Everett Arena.
- StepUp2FireRoad.trk - Started out as a track to test all the elevated pieces. I liked it so much I'm keeping it.
- StepUp2Hillside.trk - I wanted to make a track that exploited the 4 levels, when I was done the name was obvious.
- StepUp2LAColiseum.trk - The main reason I included the 4th level was to build tracks similar to LA Coliseum and the SilverDome. This track has the LA Coliseum style hill.
- StepUp2PracTrack1.trk - A track I set up to practice the Angled jumps.
- StepUp2PracTrack2.trk - This is a track very similar to the one released as StepUp2 Preview.
- StepUp2QuadMania.trk - If you like to jump Quads, that's all this track has.
- StepUp2SaddleCountry.trk - A track designed to practice adjusting your speed for the saddle jumps.
- StepUp2SilverDome.trk - This track has the SilverDome style hill.
- StepUp2TrackPieces.trk - Not really a track. This is a big parking lot with all the pieces laid out so that you can check them out.
- StepUp2TripleVille.trk - If you like triples, that is all this track has. Practice up here and then move on to Quad Mania.
While I was at it I created some test tracks for the different manufacturers:
- StepUp2HondaTestTrk.trk - I decided to create a test track for each of the big four.
- StepUp2KawasakiTestTrk.trk - I decided to create a test track for each of the big four.
- StepUp2SuzukiTestTrk.trk - I decided to create a test track for each of the big four.
- StepUp2YamahaTestTrk.trk - I decided to create a test track for each of the big four.
Tracks contributed by some of the testers.
- Rubberduck.trk - Track created by tester ForzaDolor (Heiko)
- TestStepup2kip.trk - Track created by testers RKip455 and AMA_Kip66.
- TF2TestTrack.trk - Track created by tester Toofast4All
Background:
I love all the excellent National tracks that are available, but as good as they are they are not supercross. I really enjoy supercross and even though I live in New Hampshire (far from any supercross event) I try to attend one each year. I love the technical nature of the tracks and I love watching the masters at work. If you attend a supercross I recommend getting there early and watching the practice and qualifying sessions. Watching the locals try to qualify is an excellent reality check on just how difficult it is.
I was disappointed in the supercross tracks that came with MCM. They were too wide open without the tough tricky timings of real supercross. I enjoy negotiating a tough series of jumps that can be taken in several different ways. I also enjoy multiplayer racing, especially on tracks that are tough enough that they cause mistakes, while rewarding good line selection and throttle/speed control.
In order to achieve the types of tracks that I would like to race on, I needed to create my own plugin. My first attempt was the StepUp plugin. I realized that there was a lot of work to create what I really wanted, so I took some of the pieces that I had created and released StepUp. I did this so that I could make better tracks for my FantasyCross series.
https://bruceatkinson.com/dirttwister
StepUp2 is the result of feedback from StepUp and lot of trial and error. This plugin is much more of a construction set than the classic. Many of the pieces have to be used together to create a single jump or series of jumps. There are many combinations and I am anxious to see how people use it. Please send me any tracks that are created with it. I would like to keep an archive of StepUp and StepUp2 tracks.
Please tell me what you like, what you don't like, and what you might like to see added to it.
Use:
Use of this plugin is similar to the 3-tier plugin. The different color pieces are for level2, level 3 and level 4. The standard table top is the transition piece to level 2 and the elevated table top is the transition piece to level 3. Level 2 starts at the top of the table top and level 3 starts at that top of the elevated table top. There is also a ramp to get from level 1 to level 3 and a ramp to get from level 3 to level 4. Because of the complexity of the pieces you will see many of them labeled with letters. This is so that you can tell them apart better when the track is all laid out. I have included a table below listing all the pieces, some statistics about them, and the initials used if any.
In StepUp 2 the start/finish line has been changed to a mound. This start/finish is used in combination with the Monster jump track piece that has been moved to the edge (ME) or the Monster Table Top if you want a Table Top Finish line. When you create a track you need to make the first piece immediately after the start/finish line an ME, MS, MM, MB sloped straight, MB saddle, Table Top, or Level 2 track piece. I also like to put either a jump or mound in front of the start finish line so that you can jump over the start/finish line.
Here is a list of all the track pieces contained in this plugin. The Abbr. column shows the letters contained on the track piece in the track editor. You will notice that on some pieces as you select different directions the Abbr. will change. For example on track piece 20 (whoops), north and west will show an M for monster whoops, but south and east will not have an Abbr. So if you want reqular whoops you have to toggle the space bar until the M disappears and the piece is in the right direction. This allowed me to squeeze 54 pieces into the plugin when 40 is the normal limit.
StepUp2 Track Pieces Detail
This is a list of all the track pieces contained in StepUp2.
| Piece # | Direction | Piece Name | Abbr. | FileName | Enter | Highest | Lowest | Exit |
| 1 | NWSE | Default Terrain (Lev 1) | PerNSEW | 0.00 | 0.00 | 0.00 | 0.00 | |
| 2 | NW | Straight (Lev 1) | StrNS | 0.00 | 0.00 | 0.00 | 0.00 | |
| SE | Straight (Lev 2) | E2StrNS | 6.11 | 6.11 | 6.11 | 6.11 | ||
| 3 | NW | Small Jump | JsmsymN | 0.00 | 3.36 | 0.00 | 0.00 | |
| SE | Small Mound | sMoundNS | 0.00 | 2.63 | 0.00 | 0.00 | ||
| 4 | NW | Monster Jump | M | MJbgsymN | 0.00 | 6.11 | 0.00 | 0.00 |
| SE | Big Jump | jbgsymN | 0.00 | 4.63 | 0.00 | 0.00 | ||
| 5 | NW | Monster Mound | M | MMoundNS | 0.00 | 5.00 | 0.00 | 0.00 |
| SE | Big Mound | MoundNS | 0.00 | 3.90 | 0.00 | 0.00 | ||
| 6 | NE | BigMonster Saddle | BM | BMSaddleN | 4.63 | 6.11 | 2.08 | 6.11 |
| WS | MonsterBigSaddle | MB | BMSaddleN | 6.11 | 4.63 | 2.08 | 4.63 | |
| 7 | NWSE | Sloped Whoops | SMWhoopsN | 0.00 | 6.11 | 0.00 | 6.11 | |
| 8 | NWSE | 90 degree berm | Turn90N | 0.00 | 3.92 | 0.00 | 0.00 | |
| 9 | NWSE | 180 degree berm - left | TaN | 0.00 | 5.98 | 0.00 | 0.00 | |
| 10 | NWSE | 180 degree berm - right | TbN | 0.00 | 5.98 | 0.00 | 0.00 | |
| 11 | NW | Monster Saddle | MS | MSaddleNS | 6.11 | 6.11 | 2.95 | 6.11 |
| SE | Big Saddle | BS | saddleNS | 4.31 | 4.31 | 2.08 | 4.31 | |
| 12 | StepUp2 | Start/Finish | FMoundedgeN | 0.00 | 6.11 | 0.00 | 6.11 | |
| 13 | NWSE | Blocker (Lev 1) | BlkNSEW | 0.00 | 3.90 | 0.00 | 0.00 | |
| 14 | NWSE | Big Jump Edge | BE | JbgedgN | 0.00 | 4.31 | 0.00 | 4.31 |
| 15 | NWSE | Monster Jump Edge | ME | MJjbgedgN | 0.00 | 6.11 | 0.00 | 6.11 |
| 16 | NW | Monster Jump Both Edges | MM | Mjbgedg2NS | 6.11 | 6.11 | 0.55 | 6.11 |
| SE | Big Jump Both Edges | BB | jbgedg2NS | 4.31 | 4.31 | 0.38 | 4.31 | |
| 17 | NWSE | Monster Table Top | M | mTabN | 0.00 | 6.11 | 0.00 | 6.11 |
| 18 | NWSE | 45 degree Straight | Str45NS | 0.00 | 0.00 | 0.00 | 0.00 | |
| 19 | NWSE | Zipper whoops | Z | zipperN | 0.00 | 0.84 | 0.00 | 0.00 |
| 20 | NW | Monster Whoops | M | MwhoopsNS | 0.00 | 1.26 | 0.00 | 0.00 |
| SE | Small Whoops | whoopsNS | 0.00 | 0.84 | 0.00 | 0.00 | ||
| 21 | NWSE | Small Landing ramp | MsmN | 0.00 | 2.36 | 0.00 | 0.00 | |
| 22 | NWSE | Big Landing ramp | MbgN | 0.00 | 3.88 | 0.00 | 0.00 | |
| 23 | NWSE | Angled Mound | A | aMoundN | 0.00 | 4.00 | 0.00 | 0.00 |
| 24 | NWSE | Half jump | H | hJbgN | 0.00 | 4.31 | 0.00 | 0.00 |
| 25 | NWSE | Dual Jump | D | jsbN | 0.00 | 5.61 | 0.00 | 0.00 |
| 26 | NWSE | StairStep | ST | stepupN | 0.00 | 6.11 | 0.00 | 6.11 |
| 27 | NW | BigMonster Sloped Straight | BM | sstrN | 4.31 | 6.11 | 4.31 | 4.31 |
| SE | MonsterBig Sloped Straight | MB | sstrN | 6.11 | 4.31 | 6.11 | 4.31 | |
| 28 | NWSE | Table Top (Lev 2) | e2TabN | 6.11 | 10.74 | 6.11 | 10.74 | |
| 29 | NW | Monster Jump (Lev 2) | M | e2MjbgsymN | 6.11 | 12.22 | 6.11 | 6.11 |
| SE | Big Jump (Lev 2) | e2jbgsymN | 6.11 | 10.42 | 6.11 | 6.11 | ||
| 30 | NW | Monster Mound (Lev 2) | M | e2MMoundNS | 6.11 | 11.11 | 6.11 | 6.11 |
| SE | Mound (Lev 2) | e2MoundNS | 6.11 | 10.01 | 6.11 | 6.11 | ||
| 31 | NWSE | Ramp (Lev 1 - Lev 3) | ramp1N | 0.00 | 10.74 | 0.00 | 10.74 | |
| 32 | NWSE | 90 degree berm (Lev 3) | e3Turn90N | 10.74 | 12.70 | 10.74 | 10.74 | |
| 33 | NW | Monster Jump (Lev 3) | M | e3MjbgsymN | 10.74 | 16.85 | 10.74 | 10.74 |
| SE | Big Jump (Lev 3) | e3jbgsymN | 10.74 | 15.05 | 10.74 | 10.74 | ||
| 34 | NW | Monster Mound (Lev 3) | M | e3MMoundNS | 10.74 | 15.74 | 10.74 | 10.74 |
| SE | Mound (Lev 3) | e3MoundNS | 10.74 | 14.64 | 10.74 | 10.74 | ||
| 35 | NW | Straight (Lev 3) | e3StrNS | 10.74 | 10.74 | 10.74 | 10.74 | |
| SE | Straight (Lev 4) | e4StrNS | 21.48 | 21.48 | 21.48 | 21.48 | ||
| 36 | NWSE | Default Terrain (Lev 4) | Per4NSEW | 21.48 | 21.48 | 21.48 | 21.48 | |
| 37 | NWSE | Ramp (Lev 3 - Lev 4) | ramp2N | 10.74 | 21.48 | 10.74 | 21.48 | |
| 38 | NWSE | 90 degree berm (Lev 4) | e4Turn90N | 21.48 | 26.37 | 21.48 | 21.48 | |
| 39 | NW | Monster Jump (Lev 4) | M | e4MjbgsymN | 21.48 | 27.59 | 21.48 | 21.48 |
| SE | Big Jump (Lev 4) | e4jbgsymN | 21.48 | 26.76 | 21.48 | 21.48 | ||
| 40 | NW | Monster Mound (Lev 4) | M | e4MMoundNS | 21.48 | 26.48 | 21.48 | 21.48 |
| SE | Mound (Lev 4) | e4MoundNS | 21.48 | 25.38 | 21.48 | 21.48 |
Detailed Description
(1) Default Terrain (Lev 1)
Standard classic default terrain(2 NW) Straight
Standard classic straight(2 SE) Straight (Lev 2)
Standard classic straight moved to level 2(3 NW) Small Jump
A jump that is the height of the classic small jump but has been positioned into the center of the track piece. Both the up and down ramps are symmetrical.(3 SE) Small Mound
A symmetrical mound positioned in the center of the track piece and is a much smaller verion of the mound in StepUp. It is smaller than the Small Jump.(4 NW) Monster Jump (M)
A jump that is the height of the StepUp Monster jump but has been positioned into the center of the track piece. Both the up and down ramps are symmetrical.(4 SE) Big Jump
A jump that is the height of the classic big jump but has been positioned into the center of the track piece. Both the up and down ramps are symmetrical.(5 NW) Monster Mound (M)
A symmetrical mound positioned in the center of the track piece and is the same height as the mound in StepUp. This is smaller than a monster jump but bigger than a big jump.(5 SE) Big Mound
A symmetrical mound positioned in the center of the track piece and is a smaller verion of the mound in StepUp. It is smaller than a big jump but bigger than a small jump.(6 NE) BigMonster Saddle (BM)
This piece is a new connecting piece. Use it between a Big edge piece and a Monster edge piece (BE, MB, BM, and BB). This is a small dip that when combined with two edge pieces makes a saddle shaped jump. This piece shares the same track editor icon with the MonsterBig Saddle (MB). North and East are the BM pieces and West and South are the MB pieces.(6 WS) BigMonster Saddle (BM)
This piece is a new connecting piece. Use it between a Big edge piece and a Monster edge piece (BE, MB, BM, and BB). This is a small dip that when combined with two edge pieces makes a saddle shaped jump. This piece shares the same track editor icon with the MonsterBig Saddle (MB). North and East are the BM pieces and West and South are the MB pieces.(7) Sloped Whoops
This piece is a monster whoop piece angled so that it goes from the level 1 height to the level 2 height. Use this as a transition to level 2 or back to back to create a pyramid.(8) 90 degree berm
A monster turn based on the Classic 90 degree turn. The banking has been made bigger to make it more useful for turning.(9) 180 degree berm - left
A monster turn based on the Classic 180 degree turn. The banking has been made bigger to make it more like Supercross.(10) 180 degree berm - right
A monster turn based on the Classic 180 degree turn. The banking has been made bigger to make it more like Supercross.(11 NW) Monster Saddle (MS)
This piece is a new connecting piece. Use it between two other Monster pieces that have a Monster piece on the edge (monster table top, ME, MB, BM, and MM). This is a small dip that when combined with two ME pieces makes a saddle shaped jump. This piece shares the same track editor icon with the Big Saddle (BS). North and West are the monster pieces and South and East are the Big pieces.(11 SE) Big Saddle (BS)
This piece is a new connecting piece. Use it between two other Big pieces that have a Big piece on the edge (BE, MB, BM, and BB). This is a small dip that when combined with two BE pieces makes a saddle shaped jump. This piece shares the same track editor icon with the Monster Saddle (MS). North and West are the monster pieces and South and East are the Big pieces.(12 StepUp2) Start/Finish
This is the start/finish line mound piece. Use in combination with a monster piece that is on the edge (ME, MM, MB, MS, Table Top, etc).(13) Blocker (Lev 1)
Standard classic blocker with some special advertising.(14) Big Jump Edge (BE)
This is the beginning piece in a series of big jumps. This is a Big Jump shifted so that the highest point of the jump is directly on the edge of the track piece. This allows it to be placed back to back with other pieces without that nasty gap to fall into. This style of piece also allows several different timings for the same style of jump. This can be done with both the Big jump and the Monster jump.Example: Symbols: _B_ - Big Jump __B - Big Jump on Edge (BE) Given the above symbols the following jump combinations can be created with 3 different timings. Back to back B's are one jump. #1 #2 #3 #4 #5 #6 6 Track pieces --- --- --- --- --- --- -------------- _B_ _B_ _B_ _B_ _B_ _B_ 6 closely spaced jumps __B B__ _B_ __B B__ _B_ 4 evenly spaced jumps farther apart __B B__ __B B__ __B B__ 3 equally spaced jumps even farther __B B__ _B_ _B_ __B B__ 4 jumps unevenly spaced. Use your imagination. _B_ __B B__ _B_ gives you 3 consecutive evenly spaced jumps across 5 track pieces with each jump have a nice down ramp to land on. This would take 6 track pieces with the Classic plugin and each of the 3 jumps would have a nasty place to fall into. This may seem complicated, but it will become easy after you play with it and see it for yourself.
(15) Monster Jump Edge (ME)
This is the beginning piece in a series of Monster jumps. This is a Monster Jump shifted so that the highest point of the jump is directly on the edge of the track piece. This allows it to be placed back to back with other pieces without that nasty gap to fall into. This style of piece also allows several different timings for the same style of jump. This can be done with both the Big jump and the Monster jump.The example above applies to this piece also.
(16 NW) Monster Jump Both Edges (MM)
This is a connecting piece. It is a Monster jump on both edges. if __M is an ME piece than M_M would be the symbol for this piece.Use in combination with other monster edge pieces.
Typical use: __M - Monster Edge (ME) M_M - Monster Both Edges (MM) #1 #2 #3 3 Track pieces --- --- --- __M M_M M__ In combination with the saddle piece (MS) from above. S_S - Monster Saddle (MS) #1 #2 #3 #4 #5 5 Track pieces --- --- --- --- --- __M M_M S_S M_M M__ This piece shares the same track editor icon with the Big Jump both edges piece (BB). North and West are the Monster pieces and South and East are the Big pieces.
(16 SE) Big Jump Both Edges (BB)
This is a connecting piece. It is a Big jump on both edges. if __B is a BE piece than B_B would be the symbol for this piece.Use in combination with other big edge pieces.
Typical use: __B - Big Edge (BE) B_B - Big Both Edges (BB) #1 #2 #3 3 Track pieces --- --- --- __B B_B B__ In combination with the saddle piece (BS) from above. s_s - Big Saddle (BS) #1 #2 #3 #4 #5 5 Track pieces --- --- --- --- --- -------------- __B B_B s_s B_B B__ This piece shares the same track editor icon with the Monster Jump both edges piece (MM). North and West are the Monster pieces and South and East are the Big pieces.
(17) Monster Table Top (M)
A monster version of the classic table top. It is the same height as the other Monster pieces so a complete table top can be made by either putting two of these back to back or by putting an ME piece on the other end for a short table top.Use this piece as a transition to level 2 all the level 2 pieces can be used with this as well as the other Monster edge pieces. The number of combinations is unbelievable.
(18) 45 degree Straight
This pieces allow you to cut across the grid at a 45 degree angle. Use this to simulate crossing the start area as most Supercross tracks do. There are no 45 degree jumps. I have been putting a mound and a turn at the end to force everybody to slow. This piece works with all straight pieces and the turns.(19) Zipper whoops (Z)
These were suggested by Heiko Kurbach from Germany. They are alternating left and right side whoops.---- ---- ---- They can be placed one after the other for the following combination. ---- ---- ---- ---- ---- ---- Or ---- ---- ---- ---- ---- ---- Or they can be reversed every other piece to create the zipper. ---- ---- ---- ---- ---- ----
(20 NW) Monster Whoops (M)
Monster whoops from StepUP made slightly smaller.This piece shares the same track editor icon with the Small whoops. North and West are the Monster whoops and South and East are the Small whoops.
(20 SE) Small Whoops
Standard classic whoops slightly bigger.This piece shares the same track editor icon with the Monster whoops. North and West are the Monster whoops and South and East are the Small whoops.
(21) Small Landing ramp
Standard classic small landing ramp.(22) Big Landing ramp
Standard classic Big landing ramp.(23) Angled Mound (A)
Variation of the StepUp Mound. It's smaller and slopes down to the side, so that it is smaller on one side than the other. It can be used in an alternating pattern to create an uneven series of jumps.(24) Half jump (H)
This is a StepUP2 big jump with one side flattened out level. This piece has a jump on the right side (north). Because it is symmetrical just flip around to have the jump on the left. Use this piece to provide for different lines(25) Dual Jump (D)
Modified StepUp Dual jump. There are different size jumps on each side. Use this piece to provide for different lines. This piece is also symmetrical so it can be used in the reverse direction so that the bigger jump is on the right.(26) StairStep (ST)
This is a simple stairstep. Use back to back to make a small pyramid. Use in combination with the other Monster pieces.(27 NE) Sloped Straight(BM)
This is a transition piece from the Big pieces to the Monster Pieces. An example using the same symbols as above:__B - Big Edge (BE) B_B - Big Both Edges (BB) __M - Monster Edge (ME) M_M - Monster Both Edges (MM) B_M - (BM) Sloped Straight. #1 #2 #3 #4 #5 5 Track pieces --- --- --- --- --- __B B_B B_M M_M M__
(27 WS) Sloped Straight (MB)
This is the opposite of the above piece.(28) Table Top (Lev 2)
Standard classic table top moved to level 2. All level 2 pieces can be used with all of the Monster Edge pieces.(29 NW) Monster Jump (Lev 2)
StepUp2 Big Jump moved to level 2.(29 SE) Big Jump (Lev 2)
StepUp2 Big Jump moved to level 2.(30 NW) Monster Mound (Lev 2)
StepUp2 Monster Mound moved to level 2.(30 SE) Big Mound (Lev 2)
StepUp2 Big Mound moved to level 2.(31) Ramp (Lev 1 - Lev 3)
Ramp similar to 3-tiers used for a transition from level 1 to level 3.(32) 90 degree berm (Lev 3)
StepUp2 90 degree turn moved to level 3.(33 NW) Monster Jump (Lev 3)
StepUp2 Monster Jump moved to level 3.(33 SE) Big Jump (Lev 3)
StepUp2 Big Jump moved to level 3.(34 NW) Monster Mound (Lev 3)
StepUp2 Monster Mound moved to level 3.(34 SE) Big Mound (Lev 3)
StepUp2 Big Mound moved to level 3.(35 NW) Straight (Lev 3)
Standard Classic Straight moved to level 3.This piece shares the same track editor icon with the Level 4 straight. North and West are the Level 3 straights and South and East are the Level 4 straights.
(35 SE) Straight (Lev 4)
Standard Classic Straight moved to level 4.This piece shares the same track editor icon with the Level 4 straight. North and West are the Level 3 straights and South and East are the Level 4 straights.
(36) Default Terrain (Lev 4)
Standard Classic default terrain moved to level 4.(37) Ramp (Lev 3 - Lev 4)
Ramp similar to 3-tiers used for a transition from level 3 to level 4.(38) 90 degree berm (Lev 4)
StepUp2 90 degree turn moved to level 4.(39 NW) Monster Jump (Lev 4)
StepUp2 Monster Jump moved to level 4.(39 SE) Big Jump (Lev 4)
StepUp2 Big Jump moved to level 4.(40 NW) Monster Mound (Lev 4)
StepUp2 Monster Mound moved to level 4.(40 SE) Big Mound (Lev 4)
StepUp2 Big Mound moved to level 4.How it was created:
When I first wanted to create my own plugin I looked around for documentation and couldn't find any. I ended up finding information on Rainbow Studio's web site for building national tracks. It gave me a better understanding on how they built the terrain and I realized that the supercross pieces are done in a similar manner as the national tracks but using a smaller grid. I tried to find something that would edit the ASC files (can't afford 3D Studio Max) and it appeared that Pixel3D would do it. It does edit them but you have to modify the file before you edit it and you have to modify the file after you edit it. Some of the ASC files it just won't display. It was quite frustrating and I couldn't find any other program that I could use.
I tried the MXM toolkit (ver .55) and it appeared to keep locking up on my computer. I went back and visited it after a while and discovered it wasn't locking up but taking an extremely long time to do things. I don't know if others have this problem, but it is extremely slow on my system (P200mmx/64meg/3dfx).
I gave up searching and wrote my own program. I decided I didn't really need to look at the data in 3D to get the job done. So I created a program that displays a 17 x 17 grid, with each cell containing the Z value. I then added several features that let me scale, displace, or rotate the grid or to set a range of cells to a certain value. This let me create the new pieces and modify the existing pieces. If there is interest I can make this program available.
Riding Tips:
In order to do well on the practice tracks included with this plugin and on the other tracks on my web site you should do the following:
- Read the MCM help file. There is a whole section on riding tips.
- Practice
- Learn how to recover and not fall when you land short on a jump. It is amazing how many you can survive by proper weight balancing or bike angle (matching your bike to the same angle as the terrain that you are landing on). Softening up the springs also helps.
- Learn the proper speed for each series of jumps. Faster is not always better.
- Remember that you have a brake.
- Learn several lines through a tough section. When racing you may not be able to take the best line so you need to know how to get through the same section using the less than ideal line.
- Use the whole track. You don't need to just drive down the middle. If you are coming up on a chicane swing wide and then angle across it. It is possible to go up a jump at an angle lean the bike towards the turn and land at an angle to the track.
- Don't follow the one in front of you. If they fall so will you. Use those other lines that you learned in tip 6.
Other Tracks:
For other tracks that I built with this plugin, the classic plugin, and 3-tier plugin, please go to my web site.
https://bruceatkinson.com/dirttwister
Notes:
On some of the tracks that I have made, the computer players can not play it very well. I design my tracks for human competition not the computer players. What I do, when I find a track that I can easily beat the computer players, is to give them a head start equal to what I can beat them by. I find that by doing that I become a better racer when I do play against another person.
A special thanks to MX Mike for his great 3-tier plugin, which was the inspiration for this plugin, and without which I wouldn't have been able to do justice to the Pontiac Silver Dome track.
Thanks:
I would like to thank all my testers. They have been a valuable resource to me.
I got a lot of suggestions from the Kip's and ForzaDolor (Heiko). I even got a chance to meet RKip_455 at the Atlanta Supercross (Sorry I didn't get to meet you AMA_Kip66. Keep practicing and maybe someday I'll be standing in line for your autograph.)
Toofast4All gave me plenty of encouragement, drove the hell out of some of the tracks setting times that set me looking for what was wrong with my bike (it has to be my bike). What he could do with a 500 made me start looking at building power curves to come up with a better bike. He was making laps 14 seconds faster than my stock 250 time on Baatk Practice Track #4 (included with the original StepUp plugin). I was only a few seconds faster than my 250 times with a 500. After messing with the power curve I got my time down to within 3 seconds of his.
I have to thank TAP for several helpful suggestions and almost nightly racing. It is because of our racing that I have tried to make better tracks. There is nothing better than when we are racing bar to bar with different timings thru a jump sequence (and with a taunt or two thrown in).
Thanks again guys.
Keep checking back to my site. I have several things in the works.
https://bruceatkinson.com/dirttwister
ASC editor.
Utility to let you select textures.
Maybe even a track converter.
Have fun
Bruce Atkinson 3/6/99
dirttwister at gmail dot com
