Scene Files

Scene Files are simple text file that are used to define all the elements of a complete envrionment within the game.

A sample scene file is provided below. The highlighted items in green are the parameters you will typically adjust when making a new track.

[SceneInfo]
;This defines the text that shows up in the track selection screen
SceneName=Terminal Velocity

; Progress (good or bad) will be written to scnmgr.log in this directory
LogProgress=F

; Start position/direction will be overridden by waypoint/track data
DefaultStartPosition=1920.0,100.0,1920.0


;Face North
DefaultStartDirection=0.0,0.0,1.0
;Face West
;DefaultStartDirection=-1.0,0.0,0.0
;Face South
;DefaultStartDirection=0.0,0.0,-1.0
;Face East
;DefaultStartDirection=1.0,0.0,0.0

[Environment]
;the filename of your terrain file
TerrainFile=Nation24.trn
; Sky Cube file - you can use any of the .cub files found in the ...\nationals directory or you can make your own
CubeFile=cube13.cub

;If you decide to change this, look in other scene files that shipped
;with MCM 1.0 to see what some of the other options are
;this file is one of a collection of pre-made .tga file that are
;buried inside one of our resource files
ParticleTextureMapName=particles\track02p.tga

;this defines the overall size of the start finish gate
StartGateScale=1.95


; Do NOT add or subtract the number or type of lights!!!
;it will break the game
[Lights]
NumberOfLights=2
[Light1]
Type=Ambient
;Ambient lights should always be a grey scale value from 0,0,0 - 255,255,255
ColorRGB=120,120,120

[Light2]
; The Sun
Type=ObjectPoint
ColorRGB=200,200,200
Position=-633.864,1809.6,131.766
;Never change the target position
TargetPosition=0.0,0.0,0.0
PlaceLightAtInfinity=T
CastsShadows=T
EmitsLight=T
; NONE of the lense flare stuff is supported. It got taken out near
; the end of mcm 1.0
HasLensFlare=F
LensFlareColorRGB=255,255,240
LensFlareBrightness=1.0
LensFlareLayersVisible=T,T,T,T,T

; Color is the only thing you can change in Fog or Haze
; the color of the fog MUST match the color of the bottom of the sky cube
; or the sky and fog will not blend together
[Fog]
ColorRGB=130,130,190

[Sounds]
; In SuperCross, this will depend on the Stadium NOT the scene file
CrowdPresent=F