StepUp2 Nat TD Addon Plugin for
Microsoft® Motocross Madness
Installation instructions:
This plugin requires the full version of Microsoft® Motocross Madness with the track editor and the full StepUp2 plugin installed.
- Unzip Stepup2NatTD.zip into your TrakEdit directory.
It is located in the directory that MCM was
installed into. If you installed MCM into D:\MCM
than the TrakEdit directory is D:\MCM\trakedit. After
it is unzipped the following files are installed:
- trakedit\plugins\stepup2nattd.ini - Plugin INI file
- trakedit\plugins\stepup2nattd\*.* - All the data files for the plugin
- trakedit\tracks\*.trk - Several tracks included with this plugin. Detail below.
Sample contents:
[Plugins]
TotalConstructionSets=2
Set_1=classic
Set_2=stepup2
To add the StepUp2NatTD addon:
- Add one to the number of Total Construction Sets that you have.
- Change the TotalConstructionSets line so that it is set to the new number computed above.
- Add a Set_X=StepUp2NatTD line to the end of the [Plugins] section. Where X is replaced by the number computed in step A.
- Note: There is a limit of 10 with the current track editor. If you have more you can comment out
the ones you use least and just keep the 10 most used. What I do is have several Set_10 lines
in my INI. To comment them out just but a ; as the first character in the line.
Set_10=hilval
;Set_10=TestStepUp2
;Set_10=TestStepUp
I just uncomment the Set_10 plugin that I want to use. It's a hassle but there is no way around the 10 plugin limit.
Here is the same example with the StepUp2NatTD addon added.
Example 1:
[Plugins]
TotalConstructionSets=3
Set_1=classic
Set_2=StepUp2
Set_3=StepUp2NatTD
Tracks:
Tracks that I have created to include in StepUp2NatTD
- TD - Case City -- Lot's of different jump combinations. You make one you'll case the next. If you put in enough laps you can get some smooth lines going.
- TD - Double Trouble -- This has doubles scattered throughout. The big Quad can be thought of as a big double if you have the speed. If not you better back off and use the little jump in the middle to help you hop through with reasonable speed.
- TD - Twisted Arena -- An arenacross track that ultimately became the national Baatk's Arenacross.
Here is a table containing all the pieces in StepUp2NatTD. StepUp2NatTD is designed for making better 4 level tracks at the expense of some of the level 1 SX pieces.
This plugin was adapted from a a 4 level plugin called StepUp2Nat that was never released. The StepUp2Nat plugin was used to create several Nationals (Twisted, HangOn, Twisted Hill SX and several more). When Twisted D.I.R.T. was created we wanted to release some SX tracks with nice textures and something a little different then had been done before. So we started with the StepUp2Nat plugin, tweaked it a little and Justin (AMA_Kip66) created some awesome textures for it.
The asterisk in the Chg column signifies where this addon differs from StepUp2.
StepUp2NatTD Track Pieces Detail
| Piece # | Direction | Piece Name | Chg | Abbr. | FileName | Enter | Highest | Lowest | Exit |
| 1 | N | Default Terrain (Lev 1) | PerNSEW | 0.00 | 0.00 | 0.00 | 0.00 | ||
| W | Default Terrain (Lev 2) | * | e2PerNSEW | 6.11 | 6.11 | 6.11 | 6.11 | ||
| S | Default Terrain (Lev 3)` | * | e3PerNSEW | 10.74 | 10.74 | 10.74 | 10.74 | ||
| E | Default Terrain (Lev 4) | * | e4PerNSEW | 21.48 | 21.48 | 21.48 | 21.48 | ||
| 2 | NW | Straight (Lev 1) | StrNS | 0.00 | 0.00 | 0.00 | 0.00 | ||
| SE | Straight (Lev 2) | E2StrNS | 6.11 | 6.11 | 6.11 | 6.11 | |||
| 3 | NW | Big Mound | * | MoundNS | 0.00 | 3.90 | 0.00 | 0.00 | |
| SE | Small Mound | sMoundNS | 0.00 | 2.63 | 0.00 | 0.00 | |||
| 4 | NW | Monster Jump | M | MJbgsymN | 0.00 | 6.11 | 0.00 | 0.00 | |
| SE | Big Jump | jbgsymN | 0.00 | 4.63 | 0.00 | 0.00 | |||
| 5 | NWSE | Sloped Whoops (Lev 2) | * | e2smwhoopsN | 0.00 | 10.99 | 6.11 | 10.74 | |
| 6 | NE | BigMonster Saddle | BM | BMSaddleN | 4.63 | 6.11 | 2.08 | 6.11 | |
| WS | MonsterBigSaddle | MB | BMSaddleN | 6.11 | 4.63 | 2.08 | 4.63 | ||
| 7 | NWSE | Sloped Whoops | SMWhoopsN | 0.00 | 6.11 | 0.00 | 6.11 | ||
| 8 | NWSE | 90 degree berm (Lev 1) | Turn90N | 0.00 | 3.92 | 0.00 | 0.00 | ||
| 9 | NWSE | 180 degree berm - left | TaN | 0.00 | 5.98 | 0.00 | 0.00 | ||
| 10 | NWSE | 180 degree berm - right | TbN | 0.00 | 5.98 | 0.00 | 0.00 | ||
| 11 | NW | Monster Saddle | MS | MSaddleNS | 6.11 | 6.11 | 2.95 | 6.11 | |
| SE | Big Saddle | BS | saddleNS | 4.31 | 4.31 | 2.08 | 4.31 | ||
| 12 | StepUp2 | Start/Finish | FMoundedgeN | 0.00 | 6.11 | 0.00 | 6.11 | ||
| 13 | N | Blocker (Lev 1) | BlkNSEW | 0.00 | 3.90 | 0.00 | 0.00 | ||
| W | Blocker (Lev 2) | * | e2BlkNSEW | 6.11 | 6.11 | 6.11 | 6.11 | ||
| S | Blocker (Lev 3) | * | e3BlkNSEW | 10.74 | 10.74 | 10.74 | 10.74 | ||
| E | Blocker (Lev 4) | * | e4BlkNSEW | 21,47 | 21.48 | 21.48 | 21.48 | ||
| 14 | NWSE | Big Jump Edge | BE | JbgedgN | 0.00 | 4.31 | 0.00 | 4.31 | |
| 15 | NWSE | Monster Jump Edge | ME | MJjbgedgN | 0.00 | 6.11 | 0.00 | 6.11 | |
| 16 | NW | Monster Jump Both Edges | MM | Mjbgedg2NS | 6.11 | 6.11 | 0.55 | 6.11 | |
| SE | Big Jump Both Edges | BB | jbgedg2NS | 4.31 | 4.31 | 0.38 | 4.31 | ||
| 17 | NWSE | Monster Table Top | M | mTabN | 0.00 | 6.11 | 0.00 | 6.11 | |
| 18 | NWSE | 45 degree Straight | Str45NS | 0.00 | 0.00 | 0.00 | 0.00 | ||
| 19 | NW | Monster Whoops (Lev 3) | * | M | M3whoopsNS | 10.74 | 12.00 | 10.74 | 10.74 |
| NW | Monster Whoops (Lev 4) | * | M | M4whoopsNS | 21.48 | 22.74 | 21.48 | 21.48 | |
| 20 | NW | Monster Whoops (Lev 1) | M | MwhoopsNS | 0.00 | 1.26 | 0.00 | 0.00 | |
| NW | Monster Whoops (Lev 2) | * | M | M2whoopsNS | 6.11 | 7.37 | 6.11 | 6.11 | |
| 21 | NWSE | Deep Whoops (Lev 1) | * | dwhoopsN | 0.00 | 2.30 | 0.00 | 2.24 | |
| 22 | NWSE | Big Landing ramp | MbgN | 0.00 | 3.88 | 0.00 | 0.00 | ||
| 23 | NWSE | Angled Mound | A | aMoundN | 0.00 | 4.00 | 0.00 | 0.00 | |
| 24 | NWSE | 90 degree berm (Lev 2) | * | e2Turn90N | 6.11 | 10.03 | 6.11 | 6.11 | |
| 25 | NWSE | Dual Jump | D | jsbN | 0.00 | 5.61 | 0.00 | 0.00 | |
| 26 | NWSE | StairStep | ST | stepupN | 0.00 | 6.11 | 0.00 | 6.11 | |
| 27 | NW | BigMonster Sloped Straight | BM | sstrN | 4.31 | 6.11 | 4.31 | 4.31 | |
| SE | MonsterBig Sloped Straight | MB | sstrN | 6.11 | 4.31 | 6.11 | 4.31 | ||
| 28 | NWSE | Table Top (Lev 2) | e2TabN | 6.11 | 10.74 | 6.11 | 10.74 | ||
| 29 | NW | Monster Jump (Lev 2) | M | e2MjbgsymN | 6.11 | 12.22 | 6.11 | 6.11 | |
| SE | Big Mound (Lev 2) | * | e2MoundNS | 6.11 | 10.01 | 6.11 | 6.11 | ||
| 30 | NWSE | Deep Whoops (Lev 2) | * | e2dwhoopsN | 6.11 | 8.41 | 6.11 | 8.35 | |
| 31 | NWSE | Ramp (Lev 1 - Lev 3) | ramp1N | 0.00 | 10.74 | 0.00 | 10.74 | ||
| 32 | NWSE | 90 degree berm (Lev 3) | e3Turn90N | 10.74 | 14.66 | 10.74 | 10.74 | ||
| 33 | NW | Monster Jump (Lev 3) | M | e3mjbgsymNS | 10.74 | 15.05 | 10.74 | 10.74 | |
| SE | Big Mound (Lev 3) | * | e3MoundNS | 10.74 | 14.64 | 10.74 | 10.74 | ||
| 34 | NWSE | Deep Whoops (Lev 3) | * | e3dwhoopsN | 10.74 | 13.04 | 10.74 | 12.98 | |
| 35 | NW | Straight (Lev 3) | * | e3StrNS | 10.74 | 10.74 | 10.74 | 10.74 | |
| SE | Straight (Lev 4) | * | e4StrNS | 21.48 | 21.48 | 21.48 | 21.48 | ||
| 36 | NWSE | Ultra Jump on Edge | * | UE | ujbgedgN | 0.00 | 10.74 | 0.00 | 10.74 |
| 37 | NWSE | Ramp (Lev 3 - Lev 4) | ramp2N | 10.74 | 21.48 | 10.74 | 21.48 | ||
| 38 | NWSE | 90 degree berm (Lev 4) | * | e4Turn90N | 21.48 | 26.37 | 21.48 | 21.48 | |
| 39 | NW | Monster Jump (Lev 4) | M | e4mjbgsymNS | 21.48 | 25.79 | 21.48 | 21.48 | |
| SE | Big Mound (Lev 4) | * | e4MoundNS | 21.48 | 24.38 | 21.48 | 21.48 | ||
| 40 | NWSE | Deep Whoops (Lev 4) | * | e4dwhoopsN | 21.48 | 21.78 | 21.48 | 23.72 |
Detailed Description
(1 N) Default Terrain (Lev 1)
Standard classic default terrain(1 W) Default Terrain (Lev 2)
Standard classic default terrain elevated to level 2(1 S) Default Terrain (Lev 3)
Standard classic default terrain elevated to level 3(1 E) Default Terrain (Lev 4)
Standard classic default terrain elevated to level 4(2 NW) Straight
Standard classic straight(2 SE) Straight (Lev 2)
Standard classic straight moved to level 2(3 NW) Big Mound
A symmetrical mound positioned in the center of the track piece and is a smaller verion of the mound in StepUp. It is smaller than a big jump but bigger than a small jump.(3 SE) Small Mound
A symmetrical mound positioned in the center of the track piece and is a much smaller verion of the mound in StepUp. It is smaller than the Small Jump.(4 NW) Monster Jump (M)
A jump that is the height of the StepUp Monster jump but has been positioned into the center of the track piece. Both the up and down ramps are symmetrical.(4 SE) Big Jump
A jump that is the height of the classic big jump but has been positioned into the center of the track piece. Both the up and down ramps are symmetrical.(5) Sloped Whoops (Lev 2)
This is a new StepUp2SX piece. It is a modified level 1 Sloped Whoops. This piece is a monster whoop piece angled so that it goes from the level 2 height to the level 3 height. Use this as a transition to level 3 or back to back to create a pyramid.(6 NE) BigMonster Saddle (BM)
This piece is a new connecting piece. Use it between a Big edge piece and a Monster edge piece (BE, MB, BM, and BB). This is a small dip that when combined with two edge pieces makes a saddle shaped jump. This piece shares the same track editor icon with the MonsterBig Saddle (MB). North and East are the BM pieces and West and South are the MB pieces.(6 WS) BigMonster Saddle (BM)
This piece is a new connecting piece. Use it between a Big edge piece and a Monster edge piece (BE, MB, BM, and BB). This is a small dip that when combined with two edge pieces makes a saddle shaped jump. This piece shares the same track editor icon with the MonsterBig Saddle (MB). North and East are the BM pieces and West and South are the MB pieces.(7) Sloped Whoops
This piece is a monster whoop piece angled so that it goes from the level 1 height to the level 2 height. Use this as a transition to level 2 or back to back to create a pyramid.(8) 90 degree berm
A monster turn based on the Classic 90 degree turn. The banking has been made bigger to make it more useful for turning.(9) 180 degree berm - left
A monster turn based on the Classic 180 degree turn. The banking has been made bigger to make it more like Supercross.(10) 180 degree berm - right
A monster turn based on the Classic 180 degree turn. The banking has been made bigger to make it more like Supercross.(11 NW) Monster Saddle (MS)
This piece is a new connecting piece. Use it between two other Monster pieces that have a Monster piece on the edge (monster table top, ME, MB, BM, and MM). This is a small dip that when combined with two ME pieces makes a saddle shaped jump. This piece shares the same track editor icon with the Big Saddle (BS). North and West are the monster pieces and South and East are the Big pieces.(11 SE) Big Saddle (BS)
This piece is a new connecting piece. Use it between two other Big pieces that have a Big piece on the edge (BE, MB, BM, and BB). This is a small dip that when combined with two BE pieces makes a saddle shaped jump. This piece shares the same track editor icon with the Monster Saddle (MS). North and West are the monster pieces and South and East are the Big pieces.(12 StepUp2) Start/Finish
This is the start/finish line mound piece. Use in combination with a monster piece that is on the edge (ME, MM, MB, MS, Table Top, etc).(13) Blocker (Lev 1)
Standard classic blocker with some special advertising.(13) Blocker (Lev 2)
Standard classic blocker with some special advertising on level 2.(13) Blocker (Lev 3)
Standard classic blocker with some special advertising on level 3.(13) Blocker (Lev 4)
Standard classic blocker with some special advertising on level 4.(14) Big Jump Edge (BE)
This is the beginning piece in a series of big jumps. This is a Big Jump shifted so that the highest point of the jump is directly on the edge of the track piece. This allows it to be placed back to back with other pieces without that nasty gap to fall into. This style of piece also allows several different timings for the same style of jump. This can be done with both the Big jump and the Monster jump.Example: Symbols: _B_ - Big Jump __B - Big Jump on Edge (BE) Given the above symbols the following jump combinations can be created with 3 different timings. Back to back B's are one jump. #1 #2 #3 #4 #5 #6 6 Track pieces --- --- --- --- --- --- -------------- _B_ _B_ _B_ _B_ _B_ _B_ 6 closely spaced jumps __B B__ _B_ __B B__ _B_ 4 evenly spaced jumps farther apart __B B__ __B B__ __B B__ 3 equally spaced jumps even farther __B B__ _B_ _B_ __B B__ 4 jumps unevenly spaced. Use your imagination. _B_ __B B__ _B_ gives you 3 consecutive evenly spaced jumps across 5 track pieces with each jump have a nice down ramp to land on. This would take 6 track pieces with the Classic plugin and each of the 3 jumps would have a nasty place to fall into. This may seem complicated, but it will become easy after you play with it and see it for yourself.
(15) Monster Jump Edge (ME)
This is the beginning piece in a series of Monster jumps. This is a Monster Jump shifted so that the highest point of the jump is directly on the edge of the track piece. This allows it to be placed back to back with other pieces without that nasty gap to fall into. This style of piece also allows several different timings for the same style of jump. This can be done with both the Big jump and the Monster jump.The example above applies to this piece also.
(16 NW) Monster Jump Both Edges (MM)
This is a connecting piece. It is a Monster jump on both edges. if __M is an ME piece than M_M would be the symbol for this piece.Use in combination with other monster edge pieces.
Typical use: __M - Monster Edge (ME) M_M - Monster Both Edges (MM) #1 #2 #3 3 Track pieces --- --- --- __M M_M M__ In combination with the saddle piece (MS) from above. S_S - Monster Saddle (MS) #1 #2 #3 #4 #5 5 Track pieces --- --- --- --- --- __M M_M S_S M_M M__ This piece shares the same track editor icon with the Big Jump both edges piece (BB). North and West are the Monster pieces and South and East are the Big pieces.
(16 SE) Big Jump Both Edges (BB)
This is a connecting piece. It is a Big jump on both edges. if __B is a BE piece than B_B would be the symbol for this piece.Use in combination with other big edge pieces.
Typical use: __B - Big Edge (BE) B_B - Big Both Edges (BB) #1 #2 #3 3 Track pieces --- --- --- __B B_B B__ In combination with the saddle piece (BS) from above. s_s - Big Saddle (BS) #1 #2 #3 #4 #5 5 Track pieces --- --- --- --- --- -------------- __B B_B s_s B_B B__ This piece shares the same track editor icon with the Monster Jump both edges piece (MM). North and West are the Monster pieces and South and East are the Big pieces.
(17) Monster Table Top (M)
A monster version of the classic table top. It is the same height as the other Monster pieces so a complete table top can be made by either putting two of these back to back or by putting an ME piece on the other end for a short table top.Use this piece as a transition to level 2 all the level 2 pieces can be used with this as well as the other Monster edge pieces. The number of combinations is unbelievable.
(18) 45 degree Straight
This pieces allow you to cut across the grid at a 45 degree angle. Use this to simulate crossing the start area as most Supercross tracks do. There are no 45 degree jumps. I have been putting a mound and a turn at the end to force everybody to slow. This piece works with all straight pieces and the turns.(19 NW) Monster Whoops Level 3(M)
Monster whoops from StepUP made slightly smaller and elevated to Level 3.(19 SE) Monster Whoops Level 4(M)
Monster whoops from StepUP made slightly smaller and elevated to Level 4.(20 NW) Monster Whoops Level 1(M)
Monster whoops from StepUP made slightly smaller.(20 SE) Monster Whoops Level 2(M)
Monster whoops from StepUP made slightly smaller and elevated to Level 2.(21) Deep Whoops Level 1
This is from the StepUp2SX addon. It is bigger then the monster whoops. It has a different timing of only 1 and half jumps per track piece. Two of these need to be put back to back with the light brown edges touching.(22) Big Landing ramp
Standard classic Big landing ramp.(23) Angled Mound (A)
Variation of the StepUp Mound. It's smaller and slopes down to the side, so that it is smaller on one side than the other. It can be used in an alternating pattern to create an uneven series of jumps.(24) 90 degree berm (Lev 2)
StepUp2 90 degree turn moved to level 2.(25) Dual Jump (D)
Modified StepUp Dual jump. There are different size jumps on each side. Use this piece to provide for different lines. This piece is also symmetrical so it can be used in the reverse direction so that the bigger jump is on the right.(26) StairStep (ST)
This is a simple stairstep. Use back to back to make a small pyramid. Use in combination with the other Monster pieces.(27 NE) Sloped Straight(BM)
This is a transition piece from the Big pieces to the Monster Pieces. An example using the same symbols as above:__B - Big Edge (BE) B_B - Big Both Edges (BB) __M - Monster Edge (ME) M_M - Monster Both Edges (MM) B_M - (BM) Sloped Straight. #1 #2 #3 #4 #5 5 Track pieces --- --- --- --- --- __B B_B B_M M_M M__
(27 WS) Sloped Straight (MB)
This is the opposite of the above piece.(28) Table Top (Lev 2)
Standard classic table top moved to level 2. All level 2 pieces can be used with all of the Monster Edge pieces.(29 NW) Monster Jump (Lev 2)
StepUp2 Big Jump moved to level 2.(29 SE) Big Mound (Lev 2)
StepUp2 Big Mound moved to level 2.(30) Deep Whoops (Lev 2)
Deep Whoops raised to Level 2. Two of these need to be put back to back with the light brown edges touching.(31) Ramp (Lev 1 - Lev 3)
Ramp similar to 3-ters used for a transition from level 1 to level 3.(32) 90 degree berm (Lev 3)
StepUp2 90 degree turn moved to level 3.(33 NW) Monster Jump (Lev 3)
StepUp2 Big Jump moved to level 2.(33 SE) Big Mound (Lev 3)
StepUp2 Big Mound moved to level 3.(34) Deep Whoops (Lev 3)
Deep Whoops raised to Level 3. Two of these need to be put back to back with the light brown edges touching.(34 NW) Monster Jump (Lev 3)
StepUp2 Monster Jump moved to level 3.(34 SE) Big Mound (Lev 3)
StepUp2 Big Mound moved to level 3.(35 NW) Straight (Lev 3)
Standard Classic Straight moved to level 3.This piece shares the same track editor icon with the Level 4 straight. North and West are the Level 3 straights and South and East are the Level 4 straights.
(35 SE) Straight (Lev 4)
Standard Classic Straight moved to level 4.This piece shares the same track editor icon with the Level 4 straight. North and West are the Level 3 straights and South and East are the Level 4 straights.
(36) Ultra Jump on Edge (UE)
This from StepUp2SX. It is similar to the Monster Jump on Edge (ME) except that it is as tall as a level 3 straight. This can be combined with some level 2 and all level 3 pieces to make taller jump conbinations or table tops. It can be used in place of the level 1 to level 3 ramp also.(37) Ramp (Lev 3 - Lev 4)
Ramp similar to 3-tiers used for a transition from level 3 to level 4.(38) 90 degree berm (Lev 4)
StepUp2 90 degree turn moved to level 4.(39 NW) Monster Jump (Lev 4)
StepUp2 Big Jump moved to level 4.(39 SE) Big Mound (Lev 4)
StepUp2 Big Mound moved to level 4.(40) Deep Whoops (Lev 4)
Deep Whoops raised to Level 4. Two of these need to be put back to back with the light brown edges touching.Web Site:
FantasyCross - DirtTwister MCM 1 Plugins
Twisted D.I.R.T. - https://bruceatkinson.com/dirttwister
E-Mail
dirttwister at gmail dot com
Have fun
Bruce Atkinson 1/14/2000
