Tool documentation

Practical guides for preserved track-making and game-modification tools.

TwistedDIRT Tool Documentation

This collection reconstructs practical documentation for legacy track-making and game-modification tools preserved with the TwistedDIRT site. It combines packaged readmes and help files with public forum posts, former team-only discussions, and personal messages from admin_twisteddirt.20260727.sql.

Before running legacy software

  • Work on copies. Most tools edit project, game, or resource files in place.
  • Keep clean backups of every original RES, PAK, ENV, executable, and project file.
  • Use a period-appropriate Windows virtual machine when possible. These programs may expect 32-bit Windows, DirectX 8, Visual Basic 6 runtime files, old PhysX releases, or 3ds Max 3.1.
  • Treat unsigned executables and installers as historical software. Scan them and isolate them from important systems.
  • Do not combine instructions for similarly named MCM1, MCM2, MVA, and Reflex utilities unless the page explicitly says they are compatible.

MCM2

Tool or download Purpose Documentation
Armadillo and APM Official editor and extended project/resource manager Guide
Dillo Too 0.97.4 Advanced project, spline, object, animation, and packaging editor Guide
Unibastard 3ds Max 3.1 SLT exporter Guide
MakeCMP Packages custom TGA textures into CMP/TEX resources Guide
ASC to POV/TGA Converts 3ds Max terrain into high-precision heightmaps Guide
BikeSwitcher Installs bike/rider PKG modifications Guide
MCM2 Package Manager Successor to BikeSwitcher; edits several RES files Guide
Track Manager 1.01 Activates, archives, retrieves, and deletes ENV tracks Guide
Sik Trix 1.04 Edits MCM2 rider and bike trick animation Guide
No AI Stunts Builds an executable in which AI riders do not perform stunts Guide
Max Calculator Converts Armadillo grid/light settings for 3ds Max Guide
Armadillo Object/Enviro Scripters Builds Max scripts for accurate object and environment shadows Guide
SLT Assistant Examines and adjusts SLT level-of-detail data Guide
Custom Object Manager Organizes custom-object menus in Armadillo and Dillo Too Guide
MXU resource downloads Enables TwistedDIRT MX Unleashed remakes in MCM2 Guide
TwistedDIRT Objects 2001 Catalog and installation workflow for MCM2 custom objects Guide

MX vs ATV Unleashed (MVA)

Tool Purpose Documentation
Rainbow Unleashed Editor Official project/activity editor Guide
Unleashed Editor Too / UE2 Advanced tile, spline, object, scene, and package editing Guide
SLTtoDXG Converts MCM2 SLT objects and textures for MVA Guide
POV Injector Injects a high-precision POV TGA into an MVA project Guide
Sik Trix Unleashed Edits MVA rider and vehicle animation Guide

Reflex

Tool Purpose Documentation
Reflex Track Compiler Compiles a text .track definition and its assets Guide
Create Topdown Blends base/overlay textures through a mask map Guide
Digital Earthworks Visual terrain, object, activity, water, ecosystem, and spline editor Guide
Surface Creator and Library Maker Converts and packages custom Reflex objects Guide

MCM1

The preserved MCM1 folder contains many small utilities rather than one dominant editor. See the MCM1 legacy utility catalog for ASCEdit, Skywalker, Track Converter, displacement-map viewers, scripts, and related downloads.

Evidence labels

Each guide ends with a source section. Statements are categorized as:

  • Packaged documentation: supplied with the archive or installer.
  • Program inspection: filenames, dialog text, and capabilities visible in the preserved executable.
  • Forum evidence: posts from the SQL dump. Links use the restored forum base https://bruceatkinson.com/dirttwister/smf.
  • Reconstruction: a workflow inferred by combining the above. These instructions are identified as such and should be tested on copies.

The original and expanded game-level research remain in TRACK_MAKING_KNOWLEDGE.md and TRACK_MAKING_KNOWLEDGE_EXPANDED.md.