MCM1 Legacy Utility Catalog
The preserved MCM1 directory contains a larger collection than the original request. This catalog identifies the most useful track-making tools and keeps MCM1 programs separate from similarly named MCM2 versions.
ASCEdit 3.1
Downloads: asceditv3.zip, asceditv31update.zip
Online help: ASCEdit help
ASCEdit numerically edits the X/Y/Z grid in SX and National ASC terrain:
- SX pieces are 17×17 points and use NSEW, NS/EW, or separate N/S/E/W variants.
- Nationals use one 257×257 ASC (65,535 points in the period documentation).
- It can displace, scale, rotate, slope, mirror, shift, preview in 3D, and fix edges.
- Version 3 can combine SX pieces into a 257×257 National/Quarry ASC and generate texture/displacement, TER, and SCN components.
- Version 3.1 adds a direct 257×257 displacement workflow, avoiding the blur from scaling through 513×513.
The old shareware limitation no longer applies; the site provides serial.zip for the full version.
SkyWalker
Downloads: skywalker.zip, skywalker11.zip
Page: SkyWalker
SkyWalker slices a source panorama into the seamless images required by MCM1's sky cube and merges a triangle from each image into the ceiling. The author must still choose a suitable panorama and clean unwanted content/seams, especially near the top center.
Track Converter / SX-to-National workflow
Download: trackconvert.exe
Page: Track conversion
The documented conversion requires a 1016×1016 TGA, 504×504 TGA, 257×257 ASC, grayscale displacement, TER, SCN, and spline. ASCEdit 3 creates most of these by combining 17×17 SX pieces. Render the large texture with POV-Ray, reduce it for the game, and build the spline with Throughput's spline editor. The automated spline generator mentioned historically was not released.
Other preserved downloads
| Download | Likely role / evidence |
|---|---|
Setup_ViewDispMap_v11.exe |
View a terrain displacement map; later of two preserved installers |
MCM1PluginEditorSetup-0.1.0.exe, mcm1plugineditor1.0.zip |
Create/edit MCM1 plug-in definitions |
makecub.exe |
Build sky-cube resources |
maketerr.exe, tergen.exe |
Generate terrain-related files |
tga2asc.exe |
Convert a TGA heightmap to ASC terrain |
trakbastard.dlo |
Legacy 3ds Max track plug-in |
mcmspline.zip, revspline.zip |
Spline utilities/data |
mcmscripts.zip |
MCM1 creation scripts |
powercurves.zip |
Bike power-curve resources; use consistently in multiplayer |
grid.zip, flat.zip |
Starter/reference terrain resources |
targa_plugin.zip |
Period TGA image-format support |
These smaller downloads lack enough recovered evidence for safe control-by-control directions. Preserve originals, inspect included text, and test in a disposable MCM1 installation.
Name warnings
The MCM1 folder also holds bikeswitcher12.zip and NoStunts.zip. Do not assume they are interchangeable with the MCM2 downloads documented elsewhere; use the copy linked from the correct game's page.
Sources
- Preserved MCM1 utility directory and its current HTML/PHP help pages.
- Packaged archive/executable names. Entries labeled “likely role” are intentionally not presented as verified detailed workflows.
