Tool documentation

Practical guides for preserved track-making and game-modification tools.

MCM1 Legacy Utility Catalog

The preserved MCM1 directory contains a larger collection than the original request. This catalog identifies the most useful track-making tools and keeps MCM1 programs separate from similarly named MCM2 versions.

ASCEdit 3.1

Downloads: asceditv3.zip, asceditv31update.zip
Online help: ASCEdit help

ASCEdit numerically edits the X/Y/Z grid in SX and National ASC terrain:

  • SX pieces are 17×17 points and use NSEW, NS/EW, or separate N/S/E/W variants.
  • Nationals use one 257×257 ASC (65,535 points in the period documentation).
  • It can displace, scale, rotate, slope, mirror, shift, preview in 3D, and fix edges.
  • Version 3 can combine SX pieces into a 257×257 National/Quarry ASC and generate texture/displacement, TER, and SCN components.
  • Version 3.1 adds a direct 257×257 displacement workflow, avoiding the blur from scaling through 513×513.

The old shareware limitation no longer applies; the site provides serial.zip for the full version.

SkyWalker

Downloads: skywalker.zip, skywalker11.zip
Page: SkyWalker

SkyWalker slices a source panorama into the seamless images required by MCM1's sky cube and merges a triangle from each image into the ceiling. The author must still choose a suitable panorama and clean unwanted content/seams, especially near the top center.

Track Converter / SX-to-National workflow

Download: trackconvert.exe
Page: Track conversion

The documented conversion requires a 1016×1016 TGA, 504×504 TGA, 257×257 ASC, grayscale displacement, TER, SCN, and spline. ASCEdit 3 creates most of these by combining 17×17 SX pieces. Render the large texture with POV-Ray, reduce it for the game, and build the spline with Throughput's spline editor. The automated spline generator mentioned historically was not released.

Other preserved downloads

Download Likely role / evidence
Setup_ViewDispMap_v11.exe View a terrain displacement map; later of two preserved installers
MCM1PluginEditorSetup-0.1.0.exe, mcm1plugineditor1.0.zip Create/edit MCM1 plug-in definitions
makecub.exe Build sky-cube resources
maketerr.exe, tergen.exe Generate terrain-related files
tga2asc.exe Convert a TGA heightmap to ASC terrain
trakbastard.dlo Legacy 3ds Max track plug-in
mcmspline.zip, revspline.zip Spline utilities/data
mcmscripts.zip MCM1 creation scripts
powercurves.zip Bike power-curve resources; use consistently in multiplayer
grid.zip, flat.zip Starter/reference terrain resources
targa_plugin.zip Period TGA image-format support

These smaller downloads lack enough recovered evidence for safe control-by-control directions. Preserve originals, inspect included text, and test in a disposable MCM1 installation.

Name warnings

The MCM1 folder also holds bikeswitcher12.zip and NoStunts.zip. Do not assume they are interchangeable with the MCM2 downloads documented elsewhere; use the copy linked from the correct game's page.

Sources

  • Preserved MCM1 utility directory and its current HTML/PHP help pages.
  • Packaged archive/executable names. Entries labeled “likely role” are intentionally not presented as verified detailed workflows.