Digital Earthworks 0.8.2.23
Download: DigitalEarthworksv0.8.2.23_setup.zip
Game: MX vs ATV Reflex
Purpose: Visual terrain, map, object, water, ecosystem, activity, and spline editing.
Setup
- Use a legacy Windows environment with DirectX 9 and the compatible NVIDIA PhysX runtime.
- Confirm DE locates Reflex and lists stock models before editing a project.
- Old versions stored the game path as
ReflexRootPathunderHKCU\Software\Strawberry\DigitalEarthworks\options. Prefer normal setup/options; registry editing is a last resort.
Reliable build order
- Import the terrain and required control/surface maps.
- Save a compiler
.trackdefinition. - Export a simple Free Ride beta and test it.
- Add a grouped start structure/drop gate.
- Build and validate the activity spline.
- Export to an installed SX/National beta slot and test.
- Add objects, water, and ecosystems in small batches.
- Re-test after every batch and keep dated project copies.
- Distribute the four matching beta-slot files; DE's Release Track feature was never completed.
DE does not smooth imported displacement data. Create terrain at final height and use scale 1 when possible; large compensating scale magnifies noise.
Spline rules
- Outside lines form reset boundaries.
- The next pair inward constrain AI and establish finish width.
- The center line is the respawn path.
- Enclose the complete gate, including space behind it.
- Put the start one node inside the spline, not at its extreme edge.
- Use at least two nodes before a funnel joins the loop.
- Merge disconnected sections/single square nodes.
- Right-drag moves a node without creating another.
- Use enough nodes to prevent a crash respawning a rider far ahead.
A late-loading crash can be caused by an invalid spline even when compilation succeeded. Rebuild the smallest suspect segment first.
Stability notes
- If a large object set fails inconsistently, disable experimental multithreading.
- Missing objects usually indicate the Reflex path, model libraries, PhysX, or plug-ins are incomplete.
- A green terrain often means maps are in the wrong slots or have the wrong 24/32-bit format.
- If an export appears unchanged, verify both the chosen slot and all four newly generated files.
Sources
- Digital Earthworks with splines, objects, and water.
- Early object alpha testing.
- Personal messages 2114, 2116, 2118, and 2210.
