Reflex Surface Creator and Custom Model Library Maker
Status: Documented from forum releases; matching public archives were not found in the scanned download tree.
Game: MX vs ATV Reflex
Purpose: Convert authored meshes and compile them into a library Digital Earthworks can place.
Reconstructed pipeline
- Model and UV-map the object in Blender, 3ds Max, or another DCC package.
- Apply transforms and verify scale, origin, axis direction, normals, and triangulation.
- Export Collada
.dae. Collada was preferred over OBJ because it retains more scene/vertex data used by the converter. - Convert the visual mesh with Reflex Surface Creator.
- Provide either the visual mesh or a simpler separate collision mesh.
- Define the object and its outputs in Reflex Custom Model Library Maker.
- Save the inputs in a text
.liblistso the library can be reproduced. - Compile the library and load it in Digital Earthworks.
- Test scale, orientation, material, alpha, and collision before mass placement.
A bad or missing collision build produces a ride-through object. A visual mesh used as collision can be needlessly expensive; prefer a simpler closed collision form when practical.
