Create Topdown 1.02
Download: Setup_CreateTopDown_v102.zip
Game: MX vs ATV Reflex
Purpose: Blend the base/R/G/B terrain textures through a mask map and generate the distant top-down image.
Use
- Save the compiler
.trackfile with correct paths to the base and R/G/B overlay BMPs and mask map. - Back up any existing generated top-down file.
- Run Create Topdown and open the
.trackdefinition. - Let it combine the four surfaces according to the mask channels.
- Inspect the output named from the mask map with
_Topdownappended. - Add restrained lighting/shadow work if needed, preserving the required dimensions and format.
Mask behavior:
- black/no RGB selects the base surface;
- red selects the R overlay;
- green selects G;
- blue selects B;
- intermediate values blend them.
Important limits
- The utility reads BMP inputs.
- It overwrites its named output, so preserve manual edits elsewhere.
- It ignores alpha when assembling the top-down image. Other Reflex maps and later compilation stages may still require BMP alpha.
- Avoid strong MCM-style baked shadows; they can conflict with Reflex's close-range layered materials and dynamic shading.
Sources
- Create Topdown release/support.
- Preserved setup archive and Reflex wiki map descriptions.
