Tool documentation

Practical guides for preserved track-making and game-modification tools.

POV Injector 0.1.01

Download: POVinjector_0101.zip
Game: MX vs ATV Unleashed
Purpose: Inject height values from a 257×257 POV-Ray TGA into an existing MVA project.

Workflow

  1. Close the project in Rainbow's editor and make a complete backup.
  2. Run POVinjector.exe and open the MVA project file.
  3. Confirm it finds a matching, unlocked PAK and the project's terrain displacement data.
  4. Enable the POV option for a true POV-style source. It uses both red and green channels for greater height precision; disabling it uses only red and reduces precision.
  5. Open the required 257×257 TGA. Selecting the TGA performs the injection.
  6. Save the modified project, reopen it in the editor, and inspect seams and vertical scale before further work.

Errors

  • Can't find a matching PAK: the project and PAK names/locations do not correspond.
  • PAK file is different from the project: do not force the write; restore the matched project pair.
  • PAK is locked: close MVA editors and clear only legitimate stale locks after backing up.
  • Couldn't find the Track Displacement map: the project layout/version is not what the tool expects.
  • Alpha error/injection error: validate that the source is a readable 257×257 TGA and that its channel encoding matches the POV checkbox.

Sources