Sik Trix 1.04
Download: SikTrix104.zip
Game: Motocross Madness 2
Purpose: Preview, edit, tween, and install rider/bike stunt animation.
Keep SikTrixEd.exe, SikTrix.dat, D3DX8D.DLL, and siktrixhelp.chm together. The CHM is the original UI manual; on modern Windows it may need to be copied to a local drive and unblocked before its pages display.
Safe workflow
- Restore stock bike and rider models with BikeSwitcher before diagnosing or creating an animation.
- Back up the MCM2 resources and any existing custom trick files.
- Load the target trick, choose whether the rider, bike, or both are being edited, and pose key frames.
- Use tweening to interpolate between deliberate key poses.
- Preview the complete loop and check hands, feet, bars, wheels, and the return to the stock pose.
- Save/export, install it, and test in game. The editor preview is not a perfect simulation of in-game timing.
Fast compound tricks can expose different rider/bike playback behavior even when the preview looks correct. Reduce the amount of movement between frames or add more frames, then test again.
Rendering problems
- Sik Trix uses DirectX and shares rendering code with Dillo Too.
- Use at least DirectX 8 and a 16- or 32-bit desktop mode.
- If the bike and rider are invisible, toggle Lighting in Setup, close Sik Trix, and restart it.
- Restore stock models before changing video drivers. A custom package can be the actual cause.
- Keep the included
D3DX8D.DLLbeside the executable.
Do not confuse this tool with Sik Trix Unleashed, which edits MVA data.
Sources
- Packaged executable, data file, DirectX DLL, and CHM.
- Sik Trix problem.
- Sik Trix help.
- Fast trick timing problem.
