3ds Max Calculator for Armadillo
Downloads: MaxCalculator_v1.zip, MaxCalculator_v2.zip
Preserved v2 program title: Version 2.1
Purpose: Convert Armadillo grid size/resolution and sun heading into useful 3ds Max scene settings.
Use with shadow rendering
- In Armadillo or Dillo Too, record track type, grid resolution, grid size, light heading, and any object scale.
- Select National or SX or Baja, Stunt, or Enduro in Max Calculator.
- Enter the recorded Armadillo values.
- Enable Use Object Scale only when the source object/scene is not at 100 percent.
- Apply the calculated grid and heading values to the Max terrain/light scene.
- Render a small test and compare a recognizable shadow with the editor before committing to a full texture render.
Accurate coordinates do not eliminate differences caused by terrain smoothing or renderer behavior. Treat the calculator as alignment, followed by visual verification.
MVA variant
A separate private beta called MVA Max Calculator converted MVA light position/target coordinates to Max. It used:
MaxY = MvaPositionZ - MvaTargetPositionZ
MaxX = MvaPositionX - MvaTargetPositionX
MaxZ = MvaPositionY - MvaTargetPositionY
The MVA beta download cited in the forum was not found in the preserved tree, so do not assume the MCM2 executable implements those fields.
Sources
- Preserved executables, page, and screenshots in the Max Calculator archive folder.
- MVA Max Calculator beta.
